I often get asked the question how I made my character. And I realise that while explaining it I often loose half of my audience. So underneath you can find, some screenshots and other work in progress, that very briefly illustrate how I made my film.
The first step was creating my character. I used a particle system to collide with a model of child. Then I used the path of those particles to create curves, which in their turn I used to convert to a geometry.
The next step was rigging the character, so that it would be able to move.
And then adding the wires that connect them all together. I used some dynamics so that I didn’t have to animate them all by hand. This meant I had to make sure the dynamics moved in a semirealistical way.
Creating the background, I’ve rigged a couple of those characters as well, to make sure they could move a little in the wind and wouldn’t appear dead.
And after that I made an animatic, where I blocked out all the key poses, and defined the movement of the camera. After which I started animating the movements.
And rendering and compositing, there is your final image.
Some very fancy crashes and errors: